๐โโ๏ธSkill System
A comprehensive skill and XP system for FiveM servers that allows players to level up and improve their character's abilities through various skills.
Features
Dynamic XP and leveling system
Multiple skill trees with customizable effects
Support for both QB-Core and ESX frameworks
Time-based XP gain system
Multiple XP sources (driving, killing, missions)
Customizable skill costs and effects
Framework-agnostic design
Installation
Download the resource
Place it in your resources folder
Add
ensure hate-skill
to your server.cfgConfigure the config.lua file according to your needs
Import the SQL file to your database
Start your server
Configuration
Main Configuration Options
Config.Debug = false -- Enable/disable debug mode
Config.Framework = "QB" -- Use "ESX" or "QB"
Config.BaseXP = 50 -- Base XP required for the first level
Config.XPMultiplier = 1.3 -- Multiplier for XP required for each subsequent level
Config.LevelCap = 50 -- Maximum level a player can reach
Config.PointsPerLevel = 1 -- Skill points awarded per level
Skill Configuration
Each skill can be configured with:
base: Base cost for the first level
multiplier: Cost multiplier for each subsequent level
maxLevel: Maximum level the skill can reach
Config.SkillCosts = {
['health'] = { base = 2, multiplier = 1.5, maxLevel = 16 },
['regen'] = { base = 2, multiplier = 1.5, maxLevel = 16 },
['stamina'] = { base = 2, multiplier = 1.5, maxLevel = 16 },
['stamina_regen'] = { base = 2, multiplier = 1.5, maxLevel = 16 },
['speed'] = { base = 2, multiplier = 1.5, maxLevel = 16 },
['swim'] = { base = 2, multiplier = 1.5, maxLevel = 16 },
['car_speed'] = { base = 2, multiplier = 1.5, maxLevel = 16 },
['boat_speed'] = { base = 2, multiplier = 1.5, maxLevel = 16 }
}
Skill Effects
Each skill has customizable effects:
Config.SkillEffects = {
health = { max_health_per_level = 10 }, -- +10 HP per level
regen = { health_regen_per_level = 0.2 }, -- +0.2 HP/s health regeneration per level
stamina = { max_stamina_per_level = 0.5 }, -- +5% max stamina per level
stamina_regen = { stamina_regen_per_level = 0.25 }, -- +0.25/s stamina regeneration per level
speed = { run_speed_per_level = 0.03 }, -- +3% run speed per level
swim = { swim_speed_per_level = 0.02 }, -- +2% swim speed per level
car_speed = { speed_per_level = 0.03 }, -- +3% car speed per level
boat_speed = { speed_per_level = 0.05 } -- +5% boat speed per level
}
Time-Based XP System
Config.TimeBasedXP = {
enable = true, -- Enable or disable time-based XP gain
interval = 5, -- Interval in minutes for time-based XP gain
amount = 15 -- XP amount given to player at each interval
}
XP Sources
Config.XPSources = {
['drive'] = { xp = 5, cooldown = 30000 }, -- XP for driving with a cooldown of 30 seconds
['kill'] = { xp = 10 }, -- XP for killing
['mission'] = { xp = 50 } -- XP for completing missions
}
Exports
Server Side Exports
exports['hate-skill']:AddXP(playerId, amount)
exports['hate-skill']:AddSkillPoints(playerId, amount)
exports['hate-skill']:GetPlayerLevel(source)
Client Side Exports
exports['hate-skill']:AddXP(amount)
exports['hate-skill']:AddSkillPoints(amount)
exports['hate-skill']:GetPlayerLevel()
Commands
/givexp [ID] [Amount]
- Add XP to a player/addskillpoints [ID] [Amount]
- Add skill points to a player/resetskills [ID]
- Reset a player's skills
Important Notes
The script is protected with escrow
Server and client files are encrypted
The script requires one of the supported frameworks (QB-Core or ESX)
The script requires oxmysql for database operations
Security Notice
This script is protected by FiveM's escrow system. The client and server-side code is encrypted and cannot be modified.
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